Razer raiju


Обзор геймпада Razer Raiju - Обзорий

Так уж повелось, что геймеры не жалуют геймпады сторонних производителей. В них нет ничего плохого, но уже при первом прикосновении становится понятно, что Sony, Microsoft и Nintendo вложили огромное количество сил и денег, чтобы сделать дизайн своих консольных геймпадов идеальным. Простой пример – проводной геймпад для Xbox 360, купленный шесть лет назад, работает до сих пор и за это время ни разу нас не подвел (пройдя огонь и воду в самых динамичных играх).

Но время летит и в эту песочницу начали заходить более известные производители, в качестве периферии которых сомневаться не приходится. Бренд Razer представил свой проводной геймпад Raiju, который, как думают в компании, должен заменить оригинальный DualShock 4. Чем будет брать? Дополнительными программируемыми кнопками и настраиваемыми триггерами (или шифтами, как кому удобно). Ну и дизайном, конечно же, иначе это был бы не Razer.

Важно отметить, что целесообразность использования геймпада подобного Razer Raiju напрямую зависит от ваших жанровых предпочтений. Ни одно из дополнительных преимуществ геймпада не делает его хуже оригинального DualShock 4, но в определенных жанрах вы просто не будет задействовать все его фишки, а значит и пользы не увидите. В итоге в руках у вас окажется старый геймпад, к которому вы привыкли и ничего другого держать не хотите.

 

Дизайн Razer Raiju

Несмотря на то, что Razer Raiju это геймпад для PlayStation 4, внешне он больше напоминает геймпад для Xbox One от Microsoft. Он значительно больше стандратного геймпада PlayStation 4 и отлично сидит в руках, если у вас широкие ладони. В обратном же случае, дотянуться до аналоговых стиков для вас будет проблемой. Чуть ниже аналоговых стиков находятся четыре дополнительные кнопки, которые позволяют вам изменять профили, а также включать/выключать микрофон и настраивать громкость.

Razer Raiju

И вот эти кнопки управления звуком нам очень понравились, потому что стандартные способы регулировки звука в PlayStation 4 это что-то с чем-то. Да, из-за них нижняя часть геймпада выглядит более грубой, но это компенсируется дополнительным функционалом. Ну и согласитесь – смотреть на геймпад вы будете редко.

Сверху находятся два слайдера, регулирующие момент срабатывания триггеров L2 и R2. Короткий ход удобен в шутерах, когда надо сделать серию выстрелов и не ждать момента возвращения триггера в исходное положение. Длинный же ход будет полезен в гоночных играх, где важно как можно более плавно работать газом.

Razer Raiju

Razer Raiju подключается только проводом, в то время как обновленный геймпад PlayStation 4 (в Slim и Pro версиях консоли; геймпад оригинальной PS4 всегда передавал данные по воздуху, а провод использовался лишь для подзарядки) способен работать как в проводном, так и в беспроводном режимах. В теории, использование провода уменьшает задержку при нажатии на кнопки, но это актуально для профессиональных геймеров. Обычным же любителям провод может доставить дискомфорт, особенно если вы любите сидеть как можно дальше от телевизора.

Razer Raiju

А теперь давайте посмотрим на Razer Raiju снизу. Здесь у нас четыре дополнительных триггера, которые можно настроить как душе угодно (почти). Рядом со стандартными L1/L2 и R1/R2 находятся два дополнительных бампера, а на нижней крышке присутствуют еще два триггера. На эти дополнительные кнопки вы можете продублировать любую другую из оригинальной раскладки. Для примера: при атаке ножом (R3) вы будете использовать один из бамперов, тем самым избегая сбивания прицела. Это удобно, когда надо убить зазевавшегося врага, но при этом держать в прицеле какую-нибудь дверь.

Razer Raiju

Если нижние триггеры вам не нужны, то с помощью небольшой отвертки (входит в комплект поставки) вы можете их отсоединить. Несмотря на отсутствие большей части триггера, велик шанс, что вы все еще будете задевать остатки кнопок.

Ну и напоследок – вы можете снять насадки на аналоговые стики. Не очень понятно, зачем это делать, так как сами стики очень скользкие и играть будет сложнее. Тем не менее, приятно осознавать, что насадки можно заменить, случись с ними что-нибудь плохое.

 

Использование Razer Raiju

Ощущения от использования Razer Raiju специфичные и не пересекаются с таковыми от оригинального DualShock 4. Если вы когда-нибудь использовали механическую клавиатуру, то поймете о чем идет речь.

Основные кнопки Razer Raiju очень громкие. Если вернуться в мир клавиатур, то у Raiju кнопки механические, а у DualShock 4 — мембранные. Это сделано для того, чтобы вы понимали когда происходит нажатие, плюс тактильное удовольствие. По началу у нас сложилось впечатление, что клики будут очень сильно мешать, но впоследствии стало понятно, что они не только не мешают, но их уже и не замечаешь.

Razer Raiju

Если механические кнопки могут понравиться большинству пользователей, сказать такое про крестовину в левой части геймпада не получится. Дело в том, что кнопки направлений в Razer Raiju существуют отдельно друг от друга, в то время как в DualShock 4 они имеют однородную основу. Вы замечали, что если у DualShock 4 нажать на крестовину влево, то правая стрелка слегка приподнимется над геймпадом? Все потому, что стрелки базируются на кругляшке из пластмассы.

Где могут пригодиться отдельные кнопки направлений Razer Raiju? Например, в Battlefield 1 вы точно не ошибетесь при выборе гаджета или аксессуара. При использовании же монолитной крестовины всегда есть шанс случайно нажать “вверх”, вместо “вправо”.

Razer Raiju

С другой стороны, существует множество игр, где для направление движения героя удобнее использовать именно круглую крестовину, или в файтингах, где для проведения комбо часто требуется быстро сменить направление.

Дополнительные кнопки размещены очень удачно и к ним быстро привыкаешь, а в голове вертится мысль “как я раньше без этого жил?”. После Razer Raiju вам будет очень сложно убрать палец с аналогового стика, чтобы сменить оружие, ведь это можно очень быстро сделать с помощью нижнего триггера, не теряя драгоценное время.  

Razer Raiju

Для тех же игр, что не требуют постоянно держать пальцы на стиках, дополнительные кнопки могут и вовсе не пригодиться. Большой минус в том, что вам дается лишь возможность продублировать основные кнопки. Было бы интереснее завязать на триггеры и бамперы комбинации, но тогда возникает проблема нечестной игры.  

Ну и, конечно же, нельзя еще раз не отметить тот факт, что у Razer Raiju нет беспроводного режима. Идущий в комплекте USB достаточно длинный и его за глаза хватит практически для любой комнаты, но осадочек остается. Тем более, что геймпад не позволяет включать PlayStation 4 нажатием на кнопку PS! Складывается ощущение, что в гостиной стоит не современная консоль, а что-то из далекого прошлого. Нет ничего страшного в том, чтобы встать и включить PS4 самому, но признайтесь — вы давно делали что-то подобное?

И напоследок еще один минус — мини-джек для подключения наушников. Нас постоянно преследовал белый шум! Мелкое шуршание где-то там далеко, похожее на помехи в телевизоре. Для шутеров это не критично, но в какой-нибудь Alien: Isolation уже нормально не поиграешь.

Razer Raiju

Что понравилось в Razer Raiju

  • Дополнительные кнопки идеально подходят для игр, в которых убирать пальцы со стиков просто опасно для жизни героя. К этому быстро привыкаешь, а сам процесс настройки дополнительных кнопок прост и понятен.
  • Основные кнопки издает приятный “клик” при нажатии, что позволяет точно понять когда они срабатывают. Еще отметим возможность настройки длины хода триггеров — очень удобно.
  • Размер и вес геймпада идеальный, а идея с регулятором громкости просто отличная.  

Что не понравилось в Razer Raiju

  • Задержка при беспроводном соединении недопустима, мы это понимаем, но хотелось бы иметь возможность выбора подключения геймапда к консоли, а то прошлый век какйо-то.
  • Триггеры на нижней части геймпада очень легко задеть случайно, даже если вы открутите сами курки.
  • Если вы любите файтинги, то крестовина вам не понравится.

 

Вердикт по Razer Raiju

Геймпад Razer Raiju создавали не для всех игр, а для вполне определенных. Если вы играете в шутеры и экшены от первого или третьего лица, то дополнительные кнопки придутся как нельзя кстати и отвыкать от них вы будете оооочень долго.

А вот в играх других жанров, где дополнительные кнопки вам вообще не понадобятся, целесообразность Razer Raiju непонятна. Плюс, невозможность беспроводного соединения накладывает отпечаток и заставляет задуматься.

Если вы играете в Call of Duty, Overwatch или Battlefield, то Razer Raiju будет идеальным выбором. Во всех остальных случаях, он вряд ли заменит вам DualShock 4.

 

Виджет от SocialMart

obzorium.com

Razer Raiju | Razer Support

Why are my triggers not working after enabling the trigger stops?

The trigger stop shorten the travel distance of the trigger. To fully utilise this feature, please enable the "Hair Trigger mode" by doing the following:

  1. Press and hold the Remap button until the active Profile Indicator blinks
  2. Press and hold the Trigger
  3. Press the "X" button to activate the Hair Trigger Mode
  4. Release your finger once you feel the controller vibrate

To disable the "Hair Trigger mode," please follow the above steps but press "O" button instead of "X" button.

Can I enable force feedback when using my Razer Raiju on PC? Force feedback is currently only supported on PlayStation 4 and will be supported on PC in a future firmware update. Please stay tuned!

How do I optimize the chat experience on my Razer Raiju?

Every audio headphone will have different microphone gain settings. For an optimal experience, please adjust the microphone level on the PS4 console until you see the signal registering in the "Good" region when you speak into the microphone.

Go to "Settings" > "Devices" > "Audio Devices" > "Adjust Microphone Level."

Hit "O ENTER" after adjusting to save the setting.

Can I use my Razer Raiju on the PC?

Absolutely! Your Razer Raiju is fully compatible on any computers running Windows 7 onwards.

Can I use my Razer Raiju on Steam as a PS4 controller?

Yes! Although the Razer Raiju is recognised as an XInput Controller, if the Razer Raiju driver is installed, you can switch the driver to use Razer Raiju as a PS4 controller on Steam (Please install latest Steam Beta and select "PS4 configuration support" under Steam settings):

  1. Open Device Manager
  2. Find "Razer Raiju" under "Human Interface Devices"
  3. Right Click and Update Device Software
  4. Select "Browse my computer for driver software"
  5. Select "Let me Pick from a list of device drivers on my computer"
  6. Choose "HID-compliant game controller" and click "Next"
  7. After the driver is updated, close the window and click "Yes" to restart your computer

Can I use my Razer Raiju on PC games outside of Steam?

Absolutely! You can play most of the PC games outside of Steam with the Razer Raiju as it is recognised as an XInput Controller if the Razer Raiju driver is installed. If you have switched the driver to use it for Steam games before, simply switch the driver back to the Razer Raiju driver to play games outside of Steam:

  1. Open Device Manager
  2. Find "HID-compliant game controller" under "Human Interface Devices"
  3. Right Click and Update Device Software
  4. Select "Search automatically for updated driver software"
  5. After the driver is updated, close the window and click "Yes" to restart your computer

If you're still experiencing issues with your Razer Raiju, please contact our team for further support at http://www.razersupport.com/contact-us/.

Does button re-mapping, trigger sensitivity, and headset volume / mic mute functions all work on PC?

Absolutely! You shouldn't have any problems using all of these features on your Razer Raiju regardless of whether you are on your PC or PlayStation 4.

Are there any limitations when it comes to using the Razer Raiju on PC?

The only limitations that you may encounter would be within games that do not allow third-party controllers, although this is a very rare occurrence and depend on the game developer.

How do I disable the back buttons on the Razer Raiju to prevent accidental presses?

There is a way to disable the back buttons by following these steps:

  1. Pick a profile by clicking the profile button
  2. Press and hold the Remap Button until the active profile indicator light blinks
  3. Press and hold the MFB/MFT you want to re-assign (or in this case disable)
  4. Press the PS button
  5. Release your fingers once you feel the controller vibrate

This will effectively disable the MFB/MFT and can be repeated on the other button.

To enable, please perform the same steps, but assign them to a button (but not the PS button).

I'm hearing some white noise when listening to audio from the Raiju's audio port, especially when at high / max volumes. What is happening?

We have a firmware updater available that can fix that issue for you! You will be required to download it to a Windows PC before you can use it to update your Razer Raiju.

Once downloaded, simply follow the instructions from the update, it will guide you through the process. Do ensure the Raiju controller is unplugged from your computer before you begin.

Here is the download link for the firmware updater.

How can I contact Razer? If you were unable to find the answer to your question(s) in our FAQ, please don't hesitate to contact us here or call 1-888-697-2037. How can I modify or disassemble my Razer product? We cannot help you in modifying or disassembling your Razer product since doing so will void the manufacturer's warranty of the product. How do I request or purchase replacement parts for my Razer product? For a complete list of our current spare parts and accessories please click here. If the item you need isn't listed, please don't hesitate to contact our Customer Support team here. I think my Razer product is defective and would like an RMA / exchange. If you were unable to troubleshoot and resolve any issues you are having with the knowledge base (FAQ) and you feel your product is still defective, please don't hesitate to contact us here or call 1-888-697-2037. My Razer product does not work correctly with a specific program or game. What should I do? If you are experiencing issues with the Razer device in a particular application, test the device in another application to confirm if the issue is specific to that application. If the Razer device functions properly in another application then the program is likely the cause of the issue. Please feel free to contact Customer Support at http://www.razersupport.com/contact-us/ to report the issue and see if there are any fixes or workarounds for the issue. One of the features of my Razer Product does not work. If you're unable to find an FAQ article that helps resolve the issue, please contact our Customer Support team here. User guides and product manuals are also available on the Support page. What are some examples of a "Proof-of-Purchase" to provide when initiating an RMA? A valid proof-of-purchase is defined as a dated sales receipt from an authorized Razer Reseller. The receipt must show the 1) product description and 2) price. Invoice slips and e-mail order confirmations can be considered on a case-by-case basis. Why does Razer require a proof-of-purchase?

Razer must verify that the product is within the specified warranty period and that it was purchased from an authorized reseller. Products purchased from unauthorized dealers are often used, counterfeit, re-boxed, defective or gray market goods.

These units may also not be designed and packaged to work in your country and may not meet all legal and safety requirements. Razer will not be able to honor a warranty on products purchased from an unauthorized dealer or that are out of the warranty period.

If you purchased product from an unauthorized reseller, all support and warranty issues should be directed to that reseller.

support.razerzone.com

Razer Raiju - купить геймпад

Razer Raiju - это профессиональный геймпад для игровой консоли PlayStation 4, который способен обеспечить превосходный уровень контроля в игре. Девайс оснащен четырьмя дополнительными, полностью программируемыми кнопками, которые практически не влияют на общий вес, имеют удобную эргономичную форму и расположены на фронтальной стороне и обратной поверхности устройства. К тому же, геймпад Raiju был протестирован профессиональными киберспортсменами и удостоен самых высоких оценок. Наслаждайтесь высоким уровнем контроля в игре, исключительной прочностью и долговечностью, а также максимальной доступностью всех элементов управления в новом девайсе от Razer!  Четыре дополнительные программируемые кнопки Модель Raiju имеет в своем арсенале четыре программируемые кнопки. Две из них расположены на фронтальной стороне девайса. Другая пара: кнопки-триггеры, будучи прикрепленными к обратной поверхности устройства имеют удобную съемную конструкцию. Для каждого из вышеперечисленных элементов управления может быть задана любая функция и любое внутриигровое действие, что обеспечит вам максимальный контроль и удобство во время игры.  Компактная и эргономичная форма Высокотехнологичный геймпад Razer Raiju выдержал множество тестов, которые были проведены, в том числе, совместно с известными профессиональными киберспортсменами. Благодаря такому рациональному и прагматичному подходу к разработке девайса, Raiju может похвастаться удобными в управлении джойстиками, обеспечивающими полный контроль в игре.  Легкодоступная контрольная панель Специальная контрольная панель, удобно расположенная в нижней части устройства, позволяет без труда отрегулировать громкость в игре, отключить микрофон, переключаться между различными профилями и прочее. Наслаждайтесь быстрым и простым доступом к любой из вышеупомянутых функций, что следовательно, существенно увеличит эффективность в управлении и удобство во время игры.  Технические характеристики - Две дополнительные предельно откликаемые кнопки на фронтальной стороне устройства, для которых может быть назначено любое действие. - Две дополнительные съемные кнопки-триггеры, которые также легко программируются и отличаются превосходной откликаемостью. - Удобно расположенная 4-кнопочная контрольная панель. - Опциональные триггеры для активации и выключения режима быстрой стрельбы. - Четыре тактовые кнопки с моментальной откликаемостью. - Комбинированный звуковой разъем диаметром 3,5 мм, который способен передавать как входящий, так и исходящий звук. - Геймпад совместим с ПК*. - Специальный триггерный мод, существенно увеличивающий откликаемость. - Наличие эргономичный прорезиненных вставок. - Два специальных прорезиненных колпачка для аналоговых джойстиков. - Специальный кейс для удобной транспортировки. - Съемный кабель в твердой оплетке с коннектором Micro-USB. Его длина составляет 3 м. - Приблизительные размеры: 16,8 см x 10,5 см x 6,5 см. - Приблизительный вес с учетом кабеля: 350 г.   Совместимость с ПК: - Поддержка Steam без необходимости в установке дополнительного ПО. - Также вы можете скачать специальные драйверы для игры без использования онлайн-сервиса Steam.   *Sony Interactive Entertainment Europe не провела соответствующие тесты и не может гарантировать должный уровень совместимости устройства с ПК.

Комплектация - Игровой геймпад Razer Raiju - Чехол для переноски - Отвертка - Съемный кабель в оплетке - Разрывной кабель - 2 дополнительных резиновых пупырчатых колпачка для аналоговых стиков - Информация об устройстве

Системные требования - Консоль PlayStation 4 или ПК (Windows 7 и выше)* - Свободный порт USB 2.0 * - Совместимость с ПК не тестировалась и не подтверждалась Sony Interactive Entertainment Europe

Драйвера - Для PlayStation 4 – не требуются, консоль самостоятельно обновляет драйвера для совместимых устройств. - Для Windows – Plug & Play поддержка для Steam игр - Для Windows – для не Steam игр скачать драйвера для Raiju

4frag.ru

Ремонт геймпадов RAZER RAIJU PS4

Ремонт геймпадов Razer Raiju, как и ремонт других устройств, служащих для управления игрой, весьма актуален среди геймеров. Получается, что контроллер, каким бы совершенным он ни был, принимает на себя наибольшую нагрузку во время использования консоли, так что поломки разной степени сложности здесь неизбежны.

Стоит сказать, что контроллер Razer Raiju создан специально для профессионалов киберспорта, и учитывает особенности такой игры и требования геймеров. Контроллер после своего выхода в свет вызвал немало споров из-за своей функциональности, особенности работы, а главное – завышенной стоимости.

Правда, те, кто приобрел этот джойстик, сразу оценили старания разработчиков. В первую очередь, этот геймпад для PlayStation 4 отличается улучшенной эргономикой, столь важной для киберспорта, и особенной функциональностью в плане настроек.

Программируемые бамперы, запатентованная технология механических переключателей, тактильный отклик, высокая точность срабатывания, многофункциональные триггеры – достоинства Razer Raiju можно перечислять еще долго.

Но, несмотря на свои преимущества перед другими контроллерами, и этому геймпаду свойственно ломаться, что не удивительно, если принимать во внимание интенсивность игры.

При этом самостоятельно починить устройство такой сложности вам вряд ли удастся. Словом, если требуется ремонт PlayStation 4 или геймпадов к нему, лучше сразу обратиться к специалистам, а не усугублять проблему.

Ремонт геймпадов Razer Raiju любой сложности

В сервисном центре XboxFlash вы можете отремонтировать свой геймпад всего за один день. Мы принимаем контроллеры с разной степенью поврежденности, так что вы можете быть уверены в том, что устройство вернется к вам в полном порядке.

В первую очередь, говоря о ремонте джойстиков, мы вспоминаем о замене аналогов и стиков, которые изнашиваются в процессе эксплуатации, делая игру менее удобной. В нашем сервисном центре вы можете:

  • заменить стики, аналоги и кнопки геймпада на новые, причем лучшего качества;
  • заменить разъемы, если они перестали работать как раньше;

диагностировать свое игровое оборудование и проконсультироваться с опытным менеджером относительно ремонта.

Наш сервис признан одним из лучших в Москве. Это значит, что у нас вам доступен ремонт PS3, а также других игровых консолей любой сложности. Обратитесь к нам, если вашей приставке или джойстикам нужна помощь специалиста.

Геймпад Razer Raiju – довольно дорогое удовольствие, за ремонт которого возьмется не каждый сервисный цент. Будьте уверены, мы отремонтируем ваш контроллер, даже если в других сервисах от него отказались.

Узнайте наши контакты и свяжитесь с нами, чтобы ремонт прошел для вас максимально быстро

и оказался вполне доступным для вашего бюджета.

xboxflash.ru

Hardware Review: Is the Razer Raiju the PS4's True Pro Controller?

Officially licensed by Sony, the Razer Raiju is one of the PlayStation 4's 'Elite' controllers – the other being the Nacon Revolution. At the time of writing, the Raiju retails for around £150, so it's safe to say that it's a premium piece of gadgetry. In order to pen this review, we spent around 60 hours with the Raiju, playing through a whole library of different PS4 titles.

Build quality

To start with, let's talk about the general build quality of the Raiju. For its price, you'd expect high standards in this department, and fortunately, that's exactly what you get. One of the first things you'll notice is that the pad has a decent heft to it. The Raiju is slightly heavier than a standard DualShock 4, but that extra weight undoubtedly gives it a more expensive feel.

The matte plastic of the controller's casing also shares that premium feel. It's sturdy stuff that has a nice texture to it, while the buttons and triggers opt for a glossy, smooth finish. There's a nice contrast here, and going by touch alone, the differences in material help separate the casing from the buttons. The rubber grips that line the undersides of the pad are also of a high quality.

Comfort and grip

We've already mentioned the increased weight of the Raiju, and this helps the controller sit a little better in your hands. The 'handles' of the Raiju aren't quite as defined as those you'll find on a regular DualShock 4, but they feature more angled undersides, complete with the aforementioned rubber grips. Once we had grown accustomed to the difference in shape, we found the Raiju to be incredibly comfortable, with the handles being a snug fit within our palms and our index fingers naturally resting on the triggers.

After extended gaming sessions, we felt little to no discomfort, whereas with the normal DualShock 4, we often get slight aches in our index fingers, specifically when playing shooters for hours at a time.

Face buttons

As with the standard DualShock 4, the Raiju boasts four face buttons on the right of the controller: X, square, triangle, and circle. However, the big difference here is that the Raiju's buttons don't have as much depth. In other words, when you push them, there's almost no travel distance. Instead, they 'click', much like the right and left buttons on a mouse. At first it can seem a little strange – especially if you're used to using a DualShock 4 – but it isn't long before you start appreciating their responsiveness.

Indeed, responsiveness is the keyword here. The DualShock 4's face buttons certainly get the job done, but with the Raiju, you can simply glide your thumb across any of the four buttons and have it click almost immediately, which is handy for actions like reloading in a shooter, or when you need to quickly input commands in a fighting game.

The clicking noise itself isn't exactly loud, but it is noticeable at first. That said, it didn't take us long to tune it out, and we even came to appreciate the audible feedback.

Analog sticks

Unlike the Nacon Revolution, the Razer Raiju chooses to stay loyal to PlayStation's traditional controller layout, keeping the analog sticks opposite one another on the bottom half of the pad. Obviously, this is an inherent plus if you're a fan of Sony's trademark design.

After just a few minutes of play, it's clear that the Raiju's sticks are easier to move than the DualShock 4's. Here, there's next to no stiffness, resulting in especially smooth stick movement, and when either stick is released, they spring back into their neutral position very quickly. Again, the difference in sensitivity may take some time to get used to, but the more fluid feel of the Raiju's sticks does, in our experience, translate well into games that require precise movement.

By default, the Raiju's sticks come with two optional rubber caps placed over them. These little blue additions offer extra grip for your thumbs, but we actually prefer to play without them, purely because we feel that they make the sticks just a tiny bit too tall. Of course, our preference largely comes down to the length of our thumbs – those of you with larger hands may find that the caps prove more comfortable. Either way, we had no problems with the regular sticks. In fact, we'd go as far to say that we found them far less slippery than the DualShock 4's – not once have our thumbs struggled to stay on top of them.

Triggers

This is where the Raiju gets interesting. Built with competitive play in mind, Razer has slapped four extra triggers on its controller – two of which can be removed.

First off, though, let's go over the familiar R1, R2, L1, and L2 triggers. R1 and L1 are both lengthy buttons that click when pushed. They also curve with the outside of the controller, meaning that they can be a bit difficult to find in the heat of the moment – especially if you're used to the DualShock 4's smaller, more defined buttons. As far as we're concerned, R1 and L1 are probably the weakest aspects of the Raiju.

Fortunately, R2 and L2 fare much better. Both triggers push down incredibly smoothly, and spring back into place with less force than the DualShock 4's, resulting in triggers that simply feel easier to use. What's more, the Raiju boasts two sliding locks on its back that can alter the travel distance of the R2 and L2 triggers. When the locks are pushed in, the triggers lose the majority of their depth, meaning that you can tap them rather than push them all the way in. As you'd expect, this is a great feature when it comes to playing shooters that boast quick, twitchy gunplay. It's also nice to have around when playing titles that map specific actions to R2 and L2 as well.

On the right of L2 and the left of R2 are two extra triggers. Inscribed with M1 and M2, these clicky little angles act as a second pair of R1 and L1 buttons by default. Their close proximity to R2 and L2 make these extras a surprisingly effective alternative to the Raiju's disappointing R1 and L1 offerings, since they should be within reaching distance of your index fingers when they're resting over the triggers. M1 and M2 can even function as different buttons of your choosing thanks to the controller's built-in remapping system.

Last but not least, we have the two triggers that sit on the underside of the Raiju, dubbed M3 and M4. Like most of the buttons on this thing, these two click when pressed, and as is the case with the M1 and M2 buttons, they can be remapped to suit your needs. It can certainly seem weird to reach out and feel triggers with your middle or ring fingers, but if you do find them distracting, you're able to remove them with the help of a small screwdriver that's included with the controller. They're very easy to reattach, too.

Directional pad

The Raiju's directional pad is less of a pad and more of a... Well, it's four separate buttons. Instead of being one big button that rests underneath the controller's casing with four ridges poking out, here we have four entirely independent inputs that are spaced further apart.

Each of the four directional buttons have quite a lot of depth to them when pushed, and are reasonably stiff, unlike the Raiju's other face buttons. They almost feel like they belong to a different controller, but there are some advantages to this separated design. For starters, it means that directional inputs are generally more precise – you won't find yourself pressing two directions at the same time by accident when pushing your thumb over the pad. On top of that, they offer better physical feedback due to not being as spongy as the d-pad found on the DualShock 4.

However, they're definitely harder to press. Their stiffness means that you can't just tap them – you need to properly push them in, which can seem like an unnecessary exercise in effort when you quickly want to switch weapons or simply navigate a menu. If the Raiju's directional buttons were clicky like the rest of the controller, we'd likely have no issue, but as it stands, our opinion is somewhat divided.

Does the Razer Raiju make you better at shooters?

For the most part, we were left very impressed with the Raiju's performance in shooting games. Not only does it offer more responsive controls thanks to slicker analog sticks and faster triggers, but it also allows for thoughtful player customisation.

For example, in Destiny, rather than having to take our thumb off the right analog stick in order to reload our weapon by pressing square, we could simply map reload to one of the four extra triggers. This allowed us to keep our sights on our enemies even when out of the action. A relatively small detail, but one of many that competitive players may find very useful.

Does the Razer Raiju make you better at fighting games?

The Raiju is a little hit and miss when it comes to fighting games. The responsive face buttons and triggers let us string together attacks that much easier in titles such as Street Fighter V and BlazBlue: Central Fiction, but the directional pad certainly took some time to get used to. Because the directional buttons are farther apart, we sometimes found it difficult to input circular motions, which obviously play a large role in pulling off special moves in many fighters. Similarly, because of their stiffness, we also found movement to be a touch more strenuous on our thumb.

Other bits and pieces you should know

Before we wrap this review up, we just want to take a moment to note a few bits and pieces that potential buyers should be aware of.

First off, the Razer Raiju only functions as a wired controller; you need to have it plugged into your PS4 in order to use it. What's more, it isn't compatible with your regular DualShock 4 USB cables. Instead, you have to use the USB cable that comes packaged with the controller. Thankfully, said cable is high quality, featuring a strong, braided wire that's far lengthier than a standard DualShock 4 cable.

Is having a wired-only controller inconvenient? Of course, but we can't see it being an issue unless you tend to sit a mile away from your PS4. Indeed, a bigger annoyance for us is that the Raiju's PlayStation button is unable to turn the PS4 on. You'll need to get up and manually switch your console on before using the controller.

Below the analog sticks sit four extra buttons. The first two are used for remapping buttons – a feature which is very adequately explained in the controller's instruction manual – and the other two can be used to control chat audio. The quick mute button is an especially handy extra.

Lastly, it's worth mentioning that the Raiju retains all of the DualShock 4's current-gen features. The Share button, touchpad, and options button are all in place, with the touchpad in particular being an improvement over the original due to a more - you guessed it - responsive, less spongy feel. The Raiju also keeps the headphone jack at the bottom of the controller.

Conclusion

It may not be Sony's own design, but the Razer Raiju is an impressive PS4 controller all the same. We find ourselves preferring its responsive face buttons, smooth analog sticks, and slick triggers, even if its directional pad could and probably should have been better implemented. Its built-in remapping system is perfect for experimentation and will no doubt see use from competitive players, and its build quality is great across the board.

As far as a 'pro' PS4 controller goes, it's hard to really fault the Raiju. In many ways, we think that it's a definite improvement over the DualShock 4, but on the market for £150, you'll need to ask yourself just how eager you are to step up your game.

Are you tempted by the Razer Raiju? Do you already own one? Let us know what you think of this premium product in the comments section below.

www.pushsquare.com

Razer Raiju Controller review | TechRadar

Third party controllers have had a bad reputation in the past. 

It’s not that they’ve been particularly bad, but they’ve been the kinds of controllers that have made you realise just how amazingly designed Sony, Microsoft and Nintendo’s own controllers have been. 

As a case in point, the wired Xbox 360 controller which we bought second-hand over six years ago is still in perfect working order despite the daily abuse we put it through. 

The Razer Raiju wants to change all that. It represents Razer’s attempt to improve upon Sony’s standard PS4 controller, the DualShock 4, and introduces a couple of useful features like additional programmable buttons and adjustable triggers. 

How useful you end up finding the controller will depend on the kinds of genres of games you play. None of the controller's additions make it worse than the standard controller, but certain genres won’t see as much of a benefit from them, and this might just be enough to make you want to stick with your existing controller. 

Design

Although it’s a PS4 controller, the Razer Raiju is very similar in shape to Microsoft’s Xbox One controller. 

It’s much bigger than the standard PS4 joypad, and is very comfortable if you’ve got bigger hands, although if your hands are on the smaller side (no jokes here please) you might find the analogue sticks a little bit of a stretch to reach. 

Below the two analogue sticks are a series of four buttons to allow you to switch between available profiles (more on these later), as well as a mic mute and volume control button. 

We really appreciated these extra buttons, since having to dig through the PS4’s menus to adjust volume can be a pain. They make the bottom of the controller look a touch less sleek, but we’re happy with the extra functionality they provide. 

On the top of the controller are a couple of sliders, which allow you to select how much travel there is in the L2 and R2 buttons. A shorter travel is better if you want to be able to quickly completely depress the trigger quickly, while a longer travel is better if you want to be able to more easily half-press the trigger. 

We found a shorter travel better for shooters, where it allowed us to quickly fire off multiple shots, whereas the longer travel was more suited to driving games, where it allowed us finer control over the car’s acceleration and braking. 

The Razer Raiju is a wired-only controller, whereas the standard PS4 controller can be used wirelessly. Depending on your attitude towards lag this might be a price you’re willing to pay, but we weren’t happy with the inconvenience this caused. 

It should also be noted that the newer DualShock 4 included with the PS4 Slim and PS4 Pro is also able to be used as a wired controller if lag is a concern. The original PS4’s controller could be used while it was plugged in, but it would continue to transmit its data wirelessly, and use the USB connection for charging only. 

Around the rear of the controller is where the real action happens though. 

The Razer Raiju has a total of four extra triggers which you can program to your liking. 

There are two extra bumpers, located next to the controller’s standard triggers, and there are also two extra triggers, located on the underside of the controller. 

Each of the four controllers can be programmed to take the place of any other button on the controller, meaning that you can, for example, remap an R3 melee attack to one of the extra triggers to avoid throwing your aim off by having to press down on the analogue stick. 

You can also map any directional or face button to the triggers, to allow you to press them without having to take your fingers off the joysticks. 

Nicely you’re able to remove the bottom two triggers with an included screw, although unfortunately your fingers might still occasionally accidentally press them despite the trigger portion of the button being removed. 

A final feature is the grippy rubber which can be found on top of the thumb-grips which you’re able to remove. We’re not entirely sure why anyone would want to do so however, as the stock thumbstick is very slippery without the grip, but if you end up using the controller for years and wearing away the top of the stick, it might be nice down the line to be able to replace it.

Performance

As well as its additional features, the Razer Raiju also feels a lot different to use than the PS4’s original DualShock 4. 

If you’ve ever spent any time with a mechanical keyboard, this is probably the closest comparison we can draw. 

The Raiju’s face buttons feel very clicky, like a mechanical keyboard compared to the DualShock 4’s more membrane-style buttons. 

The effect of this is to make it very obvious when a button has been pressed, and the clicky feedback is satisfying. 

We thought the audible clicking would get annoying, but we were able to tune it out almost immediately. 

The directional-pad on the left of the controller will be more divisive, and definitely suits some games over others. 

The reason for this is that the Raiju’s directional pad is made up of four separate buttons, as opposed to the single rocking pad that makes up the DualShock 4’s. 

A rocking pad means that when you press the right directional button, the left button will raise up, because they consist of the same bit of plastic within the housing. 

This works very well in games where the four directions are assigned to four separate functions, since you’re much less likely to accidentally press the wrong button. In a game like Battlefield 1 for example, this can mean the difference between using an accessory and switching your gadget, and it’s nice having the buttons clearly separated. 

But separate buttons are much less helpful in games where they’re used for directional movement, since they make it much more difficult to move diagonally. 

This also means that the controller isn’t ideal for fighting games, which often rely on quick quarter-circles being performed on the D-pad. 

The additional buttons are well-placed and versatile and, in fact, it’s surprising how quickly you start to take the extra buttons for granted. Having to take your finger off the left thumbstick to switch weapons feels inefficient once you’ve gotten used to being able to tap the rear trigger with your ring-finger, and the ability to quickly melee an opponent without throwing off your aim is great. 

But for games that don’t rely on you constantly having your thumbs on the sticks, the benefit of these extra buttons is much more limited. There’s no ability to bind them to a collection of buttons rather than just single ones, and in these games there’s little benefit to them. 

Finally, we should address the fact that the controller isn’t wireless. The supplied USB cable is long enough that it should reach across all but the most cavernous of living rooms, but it’s still a shame to not be able to go wireless. 

This, in addition to the controller’s inability to turn the console on using the central PS button, made it feel at times as though we were using a retro console rather than a modern PS4. It wasn’t the worse thing in the world having to walk over to our console to turn it on, but it’s something we’re not used to having to do. 

A final point we’d like to make concerns the controller’s headphone-out port. While we really appreciated the volume controls located on the controller, there was a fair amount of background hiss from our headphones when the signal should have been quiet. 

It wouldn’t be an issue in a noisy shooter, but when we were playing a quieter single-player game, it was an annoying distraction. 

We liked

The extra buttons are great for games where you want your fingers on the thumbsticks at all times. Not having to move your thumbs is a convenience you’ll quickly get used to, and the method for pairing the buttons is quick and easy to do. 

The face buttons have a nice click to them, making it easy to feel the exact point when they’ve been pressed, and being able to adjust trigger travel is also great. 

The overall size and weight of the controller was nice, and having volume controls located on the controller itself is great. 

We disliked

We understand the lag issues involved with wireless connectivity, but we would have at least liked to have had the option of using it in this configuration. Being forced to trail a cable across our living room doesn’t feel very 2016. 

The triggers on the underside of the controller are easy to accidentally press, even when you remove the triggers. 

The D-pad isn’t great if you need to use it for movement or fighting game combos. 

Final Verdict

The Razer Raiju is a controller made with specific genres of games in mind. 

If you use it to play first- or third-person shooters, then you’ll quickly find the extra buttons nigh-on essential because of how you can use them without taking your fingers off the thumbsticks, and the adjustable triggers mean you can press them that much quicker. The Raiju feels great when you use it to play these games. 

But the controller doesn’t fare as well when it comes to other genres, where the extra buttons are less useful, and you might find yourself growing frustrated by the lack of wireless functionality. 

What this means is that while the Raiju is an excellent tool for a specific job, it’s unlikely to replace your trusty DualShock 4 for everyday use. 

www.techradar.com

Razer Raiju vs Nacon Revolution Pro • Eurogamer.net

Few can argue that Sony's DualShock 4 is an excellent default controller for the PlayStation 4. It's served us well this generation, and that's perhaps just as well, bearing in mind the lack of third party alternatives. A couple of months ago, Sony began to loosen the shackles on its proprietary USB protocols and hopes were high that we'd see something similar to the Xbox One Elite pad - a controller with more accurate sticks, triggers, and massively improved build quality.

Unfortunately, Sony has yet to make such a controller itself but its solution is to give official licensing rights to two third party pads: the Nacon Revolution Pro, and the Razer Raiju. So just how much better are they than the standard DualShock 4 - and to what extent can they help to make you a better gamer?

Both the Razer Raiju and the Nacon Revolution Pro are wired solutions targeting the professional, or eSports gamer - with premium price-points to match: 80 for the Nacon Pro and a wallet-busting 150 for the Raiju. Factoring in these costs, it is a bit of a shame that neither works wirelessly at all. That's not the point of these controllers, but it will disappoint some that the functionality isn't there as an option, with both the Nacon and Raiju relying on a detachable braided USB cable for low latency control.

It's a no-nonsense approach, meant to give you the fastest trigger response in first-person shooters, for example. However, other regular DualShock 4 features are stripped out completely as well. There's no in-built battery obviously - everything is powered from the USB interface - but the light bar and integrated speaker are removed, the former meaning that neither of these pads are compatible with PlayStation VR. However, in their place, you get four extra customisable triggers on the back, to tweak however you like.

Tom Morgan goes hands-on with the Razer Raiju and the Nacon Revolution Pro - just how good is it?

That's where the similarities end between the new controllers. Let's start with the Nacon Revolution Pro - the cheaper of the two. Right off the bat, the Nacon has a nice, velvety material in the hands, and adopts the Xbox arrangement for thumbsticks, which some may see as a bonus. One complaint here is the mould of the gamepad doesn't sit quite as comfortably in the hand as we'd like. It feels uneven, and overly bulky, especially compared to the slimmer profile of the DualShock 4. As a bonus though, you can adjust the weight of the controller using supplied miniature weights, added inside the hand grips. It's something even the Razer Raiju doesn't offer, and it's a welcome option.

Fortunately, the thumbsticks feel great. These are raised much higher than a regular PS4 pad, putting it more in line with the Xbox One's height. You get a 46 degree action on the tilt, which for FPS games like Battlefield 1 does make it easier to execute smaller, granular movements. Generally, it takes time to acclimatise to any new controller - a teething period, if you like - but the sticks here are worth putting the time into. They're more delicate, but with practice it's clearly a more accurate tool for aiming and strafing in FPS titles. It's fair to call this the strongest part of the Nacon hardware.

There's one unusual design choice however; each analogue stick uses completely different designs, mixing a concave, web-like texture for the left stick, and a convex one on the right. It's a matter of preference which you prefer, but unfortunately there is no hot-swapping between the two to fix the controller more towards your taste. These sticks are permanently fixed in place, and given a lack of customisation, we would have preferred uniformity instead.

Elsewhere on the controller, the Nacon starts falling short. For one, the trigger design is awkwardly shaped, with very rigid angles built into the glossy plastic. Likewise, the d-pad is built from a similar glossy material, a single block with very restrictive movement. It's a lot like the original Xbox controller's d-pad in fact, not the worst out there, but for fighting game enthusiasts it's a no-go. Rounding that off are the face buttons, which thankfully have a similar tactile feedback to the standard DualShock 4; they're oversized by comparison, but feel just as comfortable to use as the regular pad.

Clearly the Nacon Revolution Pro is geared towards the competitive FPS crowd, and the customisation elements are impressive. Unlike even the more expensive Razer Raiju, there are a multitude of ways to tweak the response from all inputs, using a free Windows program on Nacon's website. Just download the program, connect the controller to a PC, and from there you can tweak just about everything you could imagine.

This gives you four custom preset slots, and for each one you can essentially remap every button. On top of that, it lets you modify the response curve and dead zones on the sticks, the sensitivity of each trigger, the intensity of vibration, and even program a macro sequence to a single button press. This is really cool stuff - and once detached from a PC, all your settings are accessed with a switch on the back of the controller, cuein a change in LED colour on the right stick. All in all, the Nacon Revolution Pro has a lot of great ideas behind it. There's plenty to customise behind the scenes, the sticks feel great, though the d-pad and triggers are a step back from the regular DualShock 4.

At almost double the price meanwhile, you'd expect the Razer Raiju hand in something exceptional, a true leap in quality that does everything for everyone. The plus points first then: the Raiju feels much nicer in the hand. Ergonomically, this matches the Xbox One controller's mould, using a matte hard plastic that fits comfortably in the palm, with a rubber grip on the underside. You don't get the weight adjustments of the Nacon here, but it's suitably lightweight. And even with the extra control panel at the bottom, with buttons to change profiles, mute, and change volume, it doesn't feel overly bulky.

Looking a bit closer, it's clear that again, this is a controller tailor-made for the first-person shooter crowd. Anyone familiar with the DualShock 4's stick height and tilt resistance should feel right at home here at least; they feel very close, if a touch more sensitive, and come pre-equipped with two blue rubberized grips on top. These look cheap, to be frank, but under the thumbs they give a surprisingly satisfying, spongy feel.

For future-proofing such an expensive controller, it makes sense to have the area most prone to wear-and-tear to be replaceable. You wouldn't want to use the stick underneath either; taking these grips off, you're left with a slippery material. Another downside here is the steel stems of these sticks make a loud knocking sound when you hit the plastic rim. It's not as elegant as you'd expect, but with headphones you shouldn't notice. Overall, it's up for debate whether these are better or worse than the higher-profile Nacon sticks, but if you're familiar with the DualShock sticks, these will take less getting used to.

A big plus point for the Raiju are the triggers, a leap in quality over the Nacon's at least. These come with a hair-trigger mode that gives a shallow depression on each trigger, for short bursts in shooters. Simply pull the locks for each trigger at the back, and the trigger depression range goes from 18 degrees movement to five. This cuts off all velocities beyond that point, so it's a bad choice for racing games, or Rocket League, where you need that full range to accelerate properly. But it's a useful feature for quick fire games that need faster trigger presses, like Call of Duty.

Again, it's a sign the Raiju is mainly engineered for the best performance in FPS games, and that's how it goes for the rest of the controller. Every input is extremely sensitive, from the small micro-switch face buttons to the shoulder buttons. Even the lightest glance on these triggers an input. It's great for translating a finger press quickly to an on-screen action, but we had to be extra careful where we rested my fingers with games like Dark Souls 3. Another side-effect of using smaller switches is that the controller's heavy rumble can cause all the buttons to rattle. Again, it doesn't make it feel as premium as it should.

Here's how the premium pads compare to the original DualShock 4.

And then we get to the d-pad. Sadly, this is the worst d-pad we've used on PS4 controller to date, and even the Nacon's sub-optimal d-pad is better. There's really no skirting around the issue: buttons don't press down easily, and each element of the d-pad is an individual button, making quarter circle turns tricky games like Street Fighter. What we really wanted here is something in line with the Saturn d-pad, or even the Xbox One's version would have been better. As this stands, this is fine for quick selecting weapons in Call of Duty, but not ideal at all for moving characters in a 2D title.

It's surprising to see that the Raiju is also less customisable than the Nacon. You do at least get four extra assignable aluminium triggers, which feel great at the back, though two can be removed if they get in the way. These are assigned in a really intuitive way too. All you do is hold the assign button on the control panel, under the left analogue stick. Next, hold one of those four triggers, and then a controller button you want to copy. You'll feel a jolt of vibration to let you know that input is now mapped to the trigger. It's a more direct system than the Nacon for sure, with no PC software involved - however, it comes at the expense of flexibility to tweak anything else. At least, you have two custom modes to switch between, using a toggle right next to the assign button, but that's the extent of your options.

Overall, it's clear that a lot of work goes into the engineering of a great controller. The pros and cons of the Nacon and the Razer Raiju makes you realise just how much the regular DualShock 4 got right in the beginning, as a go-to controller for all games. In fact, between these two more expensive options you could create a great hybrid controller, one with the triggers and ergonomics of the Raiju and the customisation of the Nacon. However, individually it's hard to justify spending so much money when there's the sense that you're not getting the complete package.

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So what we're left with are two controllers seemingly aimed at a very specific audience: the competitive FPS gamer. In this respect, the Nacon seems like the better buy, but we just couldn't get on with its very uncomfortable triggers. The Raiju comes out on top here in our opinion because the fundamentals, sticks and triggers, are fine - it's just a shame that the d-pad and face-buttons disappoint. And with that in mind, factoring in the Nacon's superior customisation options, we would recommend going hands-on with both pads before making a purchase.

Coming out of this testing, what's clear is that Sony's standard DualShock 4 remains an exceptionally good controller - and that it takes something seriously special to offer up a genuine leap. In this respect, we really need to emphasis just how good Microsoft's Xbox One Elite controller is - the hardware team did a phenomenal job there, but the wait continues to get a PlayStation 4 alternative that is its equal.

www.eurogamer.net


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